![scannerz barcodes scannerz barcodes](http://images2.wikia.nocookie.net/__cb20120527084021/skannerz/images/3/38/127_-_Snoizel.jpg)
In another variation of the invention, the server instead sends statistics to the gaming device that can be deciphered by the virtual world as a virtual object. In one embodiment of the invention the player scans a barcode on a real world object, the barcode information is sent to a backend server and the backend server after deciphering the barcode information sends to the gaming device a virtual object that corresponds to the barcode. Using the methods and systems disclosed in this application a more interesting way to import and interact with the virtual objects using barcodes are presented. For example in one embodiment of the invention a player can scan the barcode on a can of soup to import a “virtual can of soup” into the virtual world and then can use the soup to feed a virtual character to improve its health.
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This application describes systems and methods for importing virtual objects into virtual worlds by using barcodes, whereby the player can interact with the imported virtual objects in the virtual world. It would be desirable to link the extensive real world product information data available through barcodes into a virtual world environment where virtual objects can have real world verisimilitude as well as more fanciful or magical characteristics. Usage of barcodes is well understood in the art, but has not been widely used in the gaming arts. or any other virtual objects used for gameplay.īarcodes are commonly found on consumer products and may be used for inventory control and assistance in entering pricing at the retail checkout counters. Virtual objects may include but are not limited to virtual characters, avatars, digital clothing for avatars, weapons, tokens, digital gifts, etc. Virtual objects are non-physical objects in virtual worlds, online communities or online games. Virtual worlds may be used for massively multiple online role-playing games, for social or business networking, or for participation in imaginary social universes. Players (users) may be represented as avatars, two or three-dimensional graphical representations. A virtual world may also incorporate rules for social and economic interactions between virtual characters. A virtual world may resemble the real world, with real world rules such as physical rules of gravity, geography, topography, and locomotion. BACKGROUNDĪ virtual world is a computer simulated environment. The present invention is related to video game applications in general and importing of virtual objects in video game applications using barcodes in particular.
29, 2011, which is incorporated by reference in its entirety herein. This application claims priority from U.S.